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Rowan's Battle of Britain
Rowan's Battle of Britain
Flight Sim Upgrades Introductory Page
MY APPROACH TO THE UPGRADES:-
MY APPROACH TO THE UPGRADES:-
Overcoming
the problem of pixel distortion.
Having studied
the colour schemes involved in the real Battle
for many years, I set about bringing the
correct camouflage colours, codes and
emblems into the sim, starting June 2001.
I soon found that the Rowan team had been
working with a somewhat limiting palette
of in fact only 12 ranges (light to dark)
of colours, and just to make life a lot
harder, had other odd things happening on
some parts of at least the two aircraft
tackled by me so far, e.g. every other
row of pixels on the port me109E wing
contracting, with similar happenings
elsewhere, stretching some files and not
others. Angled views of the aircraft
cause the combining of pixels rows, two
adjacent same colour pixels become a
visible blob of one colour.
The effect of all this on the pixels on
skins is to cause blotching or patches of
one or other colours that together were
intended to make up the camouflage
colour. To avoid this I set about testing
many different hand created pixel
patterns, the rule being to avoid two or
more pixels coming together if the row
between were to vanish. These were
observed at different magnifications in
photoshop. Those that passed that test
were then flown until I hit upon the best
possible patterns.
The result is the minimal amount of
blotching possible in Rowan. Application
means pasting the pattern into a
selection area, as opposed to painting
out a visually correct colour then seeing
(often alarmingly !) how it converts into
256 colour mode via the Rowan palette.
Structural
considerations:-
In order to correct panel lines and other
structural defects outside of the realm
of altering the wireframe, I initially
skinned the aircraft in a
lettered/numbered alternate pixel grid.
Flights were made taking many close up
shots using the sims pause and
mouse Move/zoom controls and paths drawn
in photoshop showing the area of the
skins that get mapped onto the aircraft.
Accurate aircraft GA drawings were then
distorted to fit, and panel lines and
rivets then applied in a shadow/highlight
manner for the former.
For those that have never tried skinning,
all I shall say is that the work involved
is tedious but highly addictive, seeing
how your own artwork looks in flight. My
work has seen thousands of 1 pixel
changes being made to fix problems and
overcome what the 256 conversion process
ruins. For those that have experience of
skinning, they will fully understand what
I mean when I say words alone cannot
describe the work and time involved.
Thanks are due to CptFarrel for initial
guidance on x8 converting, (also for
giving us a decent complete set of
aircraft, ), VonManstein for his clever
batch conversion file unravelling all the
x8's in one go, anyone else who may have
answered the occasional posting of where
do I find this or that, (still looking
for the external prop skin !) and not
forgetting the team at Rowan for their
creation and willingness to allow the
Rowan fraternity to continue and enhance
their flight sim. Lastly thank you to fellow skinners
for all the hard work done so far, and to come, in improving this lovely flight sim and last but not least to Gareth for invaluable help in the use of DHTML and tables.